New York Noir is a cooperative, narrative, tabletop detective game
in the tradition of Sherlock Holmes Consulting Detective, set in
1930s–1950s New York City.
You're the detective. You solve the case.
New York Noir is meant to be played offline, device and distraction free. All of the materials are freely available.
Alternatively, you can play and author cases on this website using our online map and directory tools.
In the heart of New York City, the high and low of society mingle uneasily side-by-side. Murder... Robbery... Blackmail... Fraud... Every crime tells a story, and not every story has a happy ending.
Sometimes the best you can do is learn to live by a code of your own, and hope you make the right decision when you’re staring down the barrel of a gun.
White Pages (180 p. wirebound) w/ 10,000+ residents
Yellow Pages (145 p. wirebound) w/ 4,000+ businesses
Map Atlas & Neighborhood Guide (80 p. wirebound, full color)
Reverse Directory (245 p. wirebound)
Fingerprint and Criminal History directories (100 p. x2)
Case books, Rules, Navigation Guide, Research Guide, Document Envelopes
Moral and psychological choices affect the narrative of the story you are playing.
Rich epilogues explain how the story unfolds in the days and weeks after your case ends.
Integrated and graduated hint system that supports varying player skill levels.
page-sized documents that are discovered & unlocked during play.
New York Noir was designed from the ground-up to facilitate fan-made cases.
On this website you'll find guides and tutorials for writing your own cases. Our tools will do the layout and publishing, you can concentrate on the writing. Volunteer editors and playtesters will help you polish your case until it shines. Join our discord to talk with other authors.
When a fifteen-year employee who's never missed a day of work goes missing in Yorkville, Detective Jack Deverell expects a simple case. November has other plans.
THIS IS THE CONTINUATION OF CASE 2, and the final case of the trilogy, so it's time to catch the elusive Collector. You also have to investigate the case of a missing actress. It seems she was kidnapped and the perpetrators demand a big sum of money for her.
THIS IS THE CONTINUATION OF CASE 1: THE ROOKIE - You’re ready to finally put some time into chasing the Collector—pull on that thread, see where it leads. But the city’s got other plans. Someone got shot at the art school. The same one you were in yesterday.
On Halloween night, a spooky call comes into the station. It’s supposedly a footman from a dilapidated mansion, asking for help because his master was attacked by a ghost. Is it just a prank call, or did something really happen? And if it did, could it have been something supernatural?
The Wrong Book is a 3-day case set in 1948 New York City, around the Times Square neighborhood. Jack Deverell is a private investigator hired to recover a valuable book stolen under mysterious circumstances.
This is a short tutorial case for New York Noir, told as a flashback from the 1930s to the early 1900s. It is meant to introduce new players to the world of New York Noir.
When you arrive at the station you receive bad news. Your partner has been knocked out and is now in the hospital, unconscious. Was it a random mugging, or is his life still in danger? And is it connected to a mysterious person called the “Collector”?
Derek Brooks, manager of The Bitter Edge comedy club on Bleecker Street, in Greenwich Village, comes face to face with the ghost of a murdered detective. What Derek really wants is to enjoy some laughs at his club, but he's forced to investigate. Soon, he's mired in the dark mud of the dead detective's last case.
This case is superb in every way---it is an absolute joy to experience. The writing in this case was absolutely incredible in nailing the noir atmosphere---some sentences made me literally stop and say "Wow" (in the best possible way). The characters in this case are another high point---many of them feel like fully-realized, multifaceted people that feel fully fleshed out.…
Joined for the livestream playtest. The case starts with the host of a Halloween party being rushed off to the hospital and detective Lucas having to sift through testimony of those present. While most guests don't seem overly concerned with the supernatural, a diary found on the victim opens an odd line of inquiry. The amount of effort that went…
Most cases feel like a story where you have to work out how the puzzle pieces (the crime) fit in. This case is back to front, here you have a puzzle, (the crime) and you have to work out how the story fits in. You have no idea who the people are, what the motive might be or even if…
The amount of suspects were amazing. Lots of content. Documents were well made. It took me a told of 35 hours to play. Case was a high amount of difficult. We received a score of 84. Needs a lot of time and thinking. Played it on paper. Great case. High recommend
This well-written mystery hooks you with historical details, immersive music clips, and a well-crafted story. More than a simple introduction, this first case integrates the criminal history directory perfectly, making it central to the story and setting a high bar. I strongly recommend it.
Christmas Commotions is a wonderfully engaging case that took me nearly five hours to complete (including detailed note-taking and lots of theorising!), and was thoroughly enjoyable to play. The case takes place in one evening which is split into four chapters/rounds. Unlike most cases where you arrive in the narrative after a crime has been committed, Christmas Commotions puts you…
We played this on youtube over the course of 34+ hours (https://www.youtube.com/playlist?list=PLOC6NYwnZx8o). Tons to love here. A true hybrid case involving a large number of detailed documents, like a dossier game, and combining a classic Agatha Christie setup with a supernatural historical angle. At times we were overwhelmed with details and a large cast of characters, but Anna's historical focus…
This was a very entertaining case overall. I found the dynamic between the two sleuths to be one of the strongest points and hope to see both characters in future cases at some point. The way that the plot was split across the 2-day structure was handled well and the case had some fun twists and turns. The main thing…
Thinus' second case serves as a great tutorial for the marker system and eases you in to the fingerprint directory with an intriguing storyline that isn't too tricky, but enough of a puzzler to make it worth your time, whatever your experience level.
This was another excellent case from Annamária Kovács. It has a classic Agatha Christie feel, 15 suspects under one roof each of whom had the opportunity to pull off the murder, but who was where and when and who had a motive to kill? Part of the case involves painstakingly piecing together a timeline from witness statements to figure out…
This case is great fun to play. The magic system is extremely creative and really shows how versatile the New York Noir system is when it comes to playing with genre in a detective story. The presence of magic in this case does not detract at all from the feeling of investigating a satisfying mystery. Everything you already enjoy from…
This case is the first one that I played using the Fingerprint Directory and it does a fantastic job using that tool without overwhelming the player. I would definitely recommend this case as a great introduction to the Fingerprint Directory, especially if the idea of using the Fingerprint Directory seems like it will be a slog. (It wasn't at all,…